Secondlife – third-party 3D models (all CC0 1.0 Universal / public domain) human.glb – "Mannequin" + Idle/Walk/Jog/Sitting animations from the Universal Animation Library by Quaternius (https://quaternius.com/packs/universalanimationlibrary.html), CC0. Re-exported with 4 animations (glTF mirror: github.com/J-Ponzo/gltf-universal-animation-library). cars/* – Car Kit by Kenney (https://kenney.nl/assets/car-kit), CC0. nature/* – Nature Kit by Kenney (https://kenney.nl/assets/nature-kit), CC0. ../pbr/* – Poly Haven textures & HDRI (https://polyhaven.com), CC0 – see pbr/LICENSE.txt. Grass, flowers, shutters, gutters, fences and mailboxes are generated in code. Thank you Quaternius, Kenney and Poly Haven! Town map (roads, building footprints, water, airport) — data © OpenStreetMap contributors, available under the Open Database License (ODbL 1.0): https://www.openstreetmap.org/copyright Extracted via the Overpass API on 2026-10-15; derived database in src/osm-town.json is also ODbL. q/q-suv.glb, q/q-car.glb, q/q-sports.glb – "SUV", "Car", "Sports Car" by Quaternius via Poly Pizza (poly.pizza/m/xsMtZhBkxL, /m/Cz6yDaUcM9, /m/1mkmFkAz5v), CC0. Used for Pilot (tinted white), SUV, compact, sports and robotaxi; scaled to real dimensions. Map data: OpenStreetMap contributors (ODbL). Fleming Island footprints: Microsoft Global ML Building Footprints (ODbL). Address point: US Census Geocoder. Parcel check: Florida DOR statewide cadastral. Street imagery: Images © Mapillary contributors, CC BY-SA. ../pbr2/* – 512px CC0 textures: Poly Haven (polyhaven.com) asphalt_02, brushed_concrete, grey_roof_01, weathered_plank_siding (re-toned for vinyl siding), brick_wall_02 (CC0). Applied at real-world 1:1 scale. models/woman.glb – "Animated Woman" (formal dress) by Quaternius, via Poly Pizza (poly.pizza/m/nIItLV9nxS), Public Domain (CC0). Trimmed to Idle/Walk/Run, quantized; dress/skin/hair tinted in code; shoulder-length hair is procedural. models/rc/* – Realistic player characters. Bodies, hairstyles, eyebrows and beard: "Universal Base Characters" [Standard] by Quaternius (https://quaternius.com/packs/universalbasecharacters.html, itch.io quaternius/universal-base-characters), CC0 1.0. Animations (Idle/Walk/Jog/Driving/Sitting): "Universal Animation Library" [Standard] by Quaternius (https://quaternius.com/packs/universalanimationlibrary.html), CC0 1.0. Same humanoid rig. Re-packed by tools/build_rc.mjs (textures 512/256 px WebP, meshopt). Clothing colours/regions are applied in code; no logos. k/* – dealer cars (hatchback, sedan, crossover, minivan, pickup, sport sedan, luxury SUV, electric coupe): "Car Kit" 3.1 by Kenney (https://kenney.nl/assets/car-kit), CC0 1.0. Meshopt-compressed by tools/build_kcars.mjs, shared Textures/colormap.png; scaled to real dimensions; body paint is split from the colour atlas and re-tinted in code. No brands or logos; generic names only.